


If questing on foot gets tiring, gamers can hop in their personal starship and take part in numerous space battles, an exciting mini-game that rewards players with credits and a myriad of loot. However, with wildly unbalanced server populations, it often leads to a horrendously one-sided affair. Upon reaching the level cap, players can also duke it out on Ilum, a planet-sized open PvP zone. Three very different warzones are open for instance-based PvP, including the exciting Huttball, which is similar to football, only with massive amounts of killing and a treacherous obstacle course to navigate. player combat, “SWTOR” has much to offer. In yet another, players assault an enemy starship and slaughter almost the entire crew in search of a traitorous general.Īs for player vs. In one dungeon inside a giant droid factory, players meet (and fight) a familiar face from BioWare’s “Knights of the Old Republic.” In another, players complete a marathon of killing and puzzle-solving to gain the favor of the Colicoid species. Companions also take part in the cutscenes, making the conversations feel very different depending on the companion you bring with you.ĭungeons offer great stories and varied game-play. Players also gain numerous different “companions,” non-player characters whom players can pick to accompany them on their adventures or send to do crafting and gathering. For example, when not hunting down targets for the bounty hunter story quests, players can take some time off to help turn the tide in Alderaan’s civil war or to kill convicts escaped from a millennia-old alien prison. Likewise, nearly all shared quests have well-crafted storylines, which often encompass entire planets. It almost feels like gamers are getting eight different “Mass Effect” or “Dragon Age” storylines in one game, reason enough to purchase the game. Every class has a unique and epic personal storyline full of rich storytelling on par with everything else BioWare has created. environment game-play is where “SWTOR” really shines. Being able to take on large groups of enemies thanks to the huge arsenal of abilities makes gameplay feel heroic, unlike other MMOs where players struggle with simple one-on-one battles. Slashing enemies with lightsabers, shooting electricity from characters’ hands and blowing enemies up with rockets all feels much more intense than combat in other MMOs, especially when coupled with a myriad of stuns and knockbacks. Damn it feels good to be a bounty hunter.Ĭombat in “SWTOR” is quite good compared to other massively multiplayer online (MMO) games. Oh, and gamers get paid to kill everyone they encounter. Just moments into the game, players already become embroiled in a planet-wide gang war and a brewing rebellion. As soon as the player’s Imperial bounty hunter steps off the transport in Hutta, it is clear “Star Wars: The Old Republic” is going to be fun.
